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Show HN: Vrhi: AI Slop DX9/DX11-Style Immediate API on Vulkan

By hypernewbie
2026๋…„ 2์›” 9์ผ
**Show HN: Vrhi: AI Slop DX9/DX11-Style Immediate API on Vulkan**

It's 2026 and we're still raw-dogging 10,000 lines of Vulkan to draw a triangle, or using high-level libraries that don't even have basic transient buffer allocation or caching.Most high-level gfx APIs don't even get the basics right. Transient staging, sync, cached FBOs/PSOs/descriptor sets, RT support. Instead they enforce invented concepts onto a rock (the GPU), which does not really care how elegant your invented abstraction is. Or they take a "common denominator features of 2006" approach, ending up extremely outdated in 2026. Great if you plan on running your cutting edge graphics project on a knockoff MediaTek phone running Android Kit Kat and about nothing else.So I wrote one with AI as a statement: someone please write one by hand that's better, not worse...

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**[devsupporter ํ•ด์„ค]**

์ด ๊ธฐ์‚ฌ๋Š” Show HN์—์„œ ์ œ๊ณตํ•˜๋Š” ์ตœ์‹  ๊ฐœ๋ฐœ ๋™ํ–ฅ์ž…๋‹ˆ๋‹ค. ๊ด€๋ จ ๋„๊ตฌ๋‚˜ ๊ธฐ์ˆ ์— ๋Œ€ํ•ด ๋” ์•Œ์•„๋ณด์‹œ๋ ค๋ฉด ์›๋ณธ ๋งํฌ๋ฅผ ์ฐธ๊ณ ํ•˜์„ธ์š”.