Project Templates์ถ์ฒ: Show HN์กฐํ์ 11
Show HN: Vrhi: AI Slop DX9/DX11-Style Immediate API on Vulkan
By hypernewbie2026๋
2์ 9์ผ
**Show HN: Vrhi: AI Slop DX9/DX11-Style Immediate API on Vulkan**
It's 2026 and we're still raw-dogging 10,000 lines of Vulkan to draw a triangle, or using high-level libraries that don't even have basic transient buffer allocation or caching.Most high-level gfx APIs don't even get the basics right. Transient staging, sync, cached FBOs/PSOs/descriptor sets, RT support. Instead they enforce invented concepts onto a rock (the GPU), which does not really care how elegant your invented abstraction is. Or they take a "common denominator features of 2006" approach, ending up extremely outdated in 2026. Great if you plan on running your cutting edge graphics project on a knockoff MediaTek phone running Android Kit Kat and about nothing else.So I wrote one with AI as a statement: someone please write one by hand that's better, not worse...
---
**[devsupporter ํด์ค]**
์ด ๊ธฐ์ฌ๋ Show HN์์ ์ ๊ณตํ๋ ์ต์ ๊ฐ๋ฐ ๋ํฅ์ ๋๋ค. ๊ด๋ จ ๋๊ตฌ๋ ๊ธฐ์ ์ ๋ํด ๋ ์์๋ณด์๋ ค๋ฉด ์๋ณธ ๋งํฌ๋ฅผ ์ฐธ๊ณ ํ์ธ์.
It's 2026 and we're still raw-dogging 10,000 lines of Vulkan to draw a triangle, or using high-level libraries that don't even have basic transient buffer allocation or caching.Most high-level gfx APIs don't even get the basics right. Transient staging, sync, cached FBOs/PSOs/descriptor sets, RT support. Instead they enforce invented concepts onto a rock (the GPU), which does not really care how elegant your invented abstraction is. Or they take a "common denominator features of 2006" approach, ending up extremely outdated in 2026. Great if you plan on running your cutting edge graphics project on a knockoff MediaTek phone running Android Kit Kat and about nothing else.So I wrote one with AI as a statement: someone please write one by hand that's better, not worse...
---
**[devsupporter ํด์ค]**
์ด ๊ธฐ์ฌ๋ Show HN์์ ์ ๊ณตํ๋ ์ต์ ๊ฐ๋ฐ ๋ํฅ์ ๋๋ค. ๊ด๋ จ ๋๊ตฌ๋ ๊ธฐ์ ์ ๋ํด ๋ ์์๋ณด์๋ ค๋ฉด ์๋ณธ ๋งํฌ๋ฅผ ์ฐธ๊ณ ํ์ธ์.
