UI Components์ถ์ฒ: Smashing Magazine์กฐํ์ 1
Persuasive Design: Ten Years Later
By hello@smashingmagazine.com (Anders Toxboe)2026๋
3์ 9์ผ
**Persuasive Design: Ten Years Later**
Ten years ago, persuasive design was a relatively new frontier in the field of UX. In a 2015 Smashing article, I was among those who showed a way for practitioners to move from being primarily focused on improving usability and removing friction to also guide users toward a desired outcome. The premise was simple: by leveraging psychology, we could influence user behavior and drive outcomes like higher sign-ups, faster and richer onboarding, and stronger retention and engagement. A decade later, that promise has proven true โ but not in the same way many of us expected. Most product teams still face familiar problems: high bounce rates, weak activation, and users dropping off before experiencing core value...
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**[devsupporter ํด์ค]**
์ด ๊ธฐ์ฌ๋ Smashing Magazine์์ ์ ๊ณตํ๋ ์ต์ ๊ฐ๋ฐ ๋ํฅ์ ๋๋ค. ๊ด๋ จ ๋๊ตฌ๋ ๊ธฐ์ ์ ๋ํด ๋ ์์๋ณด์๋ ค๋ฉด ์๋ณธ ๋งํฌ๋ฅผ ์ฐธ๊ณ ํ์ธ์.
Ten years ago, persuasive design was a relatively new frontier in the field of UX. In a 2015 Smashing article, I was among those who showed a way for practitioners to move from being primarily focused on improving usability and removing friction to also guide users toward a desired outcome. The premise was simple: by leveraging psychology, we could influence user behavior and drive outcomes like higher sign-ups, faster and richer onboarding, and stronger retention and engagement. A decade later, that promise has proven true โ but not in the same way many of us expected. Most product teams still face familiar problems: high bounce rates, weak activation, and users dropping off before experiencing core value...
---
**[devsupporter ํด์ค]**
์ด ๊ธฐ์ฌ๋ Smashing Magazine์์ ์ ๊ณตํ๋ ์ต์ ๊ฐ๋ฐ ๋ํฅ์ ๋๋ค. ๊ด๋ จ ๋๊ตฌ๋ ๊ธฐ์ ์ ๋ํด ๋ ์์๋ณด์๋ ค๋ฉด ์๋ณธ ๋งํฌ๋ฅผ ์ฐธ๊ณ ํ์ธ์.
