UI Components์ถœ์ฒ˜: Smashing Magazine์กฐํšŒ์ˆ˜ 1

Persuasive Design: Ten Years Later

By hello@smashingmagazine.com (Anders Toxboe)
2026๋…„ 3์›” 9์ผ
**Persuasive Design: Ten Years Later**

Ten years ago, persuasive design was a relatively new frontier in the field of UX. In a 2015 Smashing article, I was among those who showed a way for practitioners to move from being primarily focused on improving usability and removing friction to also guide users toward a desired outcome. The premise was simple: by leveraging psychology, we could influence user behavior and drive outcomes like higher sign-ups, faster and richer onboarding, and stronger retention and engagement. A decade later, that promise has proven true โ€” but not in the same way many of us expected. Most product teams still face familiar problems: high bounce rates, weak activation, and users dropping off before experiencing core value...

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**[devsupporter ํ•ด์„ค]**

์ด ๊ธฐ์‚ฌ๋Š” Smashing Magazine์—์„œ ์ œ๊ณตํ•˜๋Š” ์ตœ์‹  ๊ฐœ๋ฐœ ๋™ํ–ฅ์ž…๋‹ˆ๋‹ค. ๊ด€๋ จ ๋„๊ตฌ๋‚˜ ๊ธฐ์ˆ ์— ๋Œ€ํ•ด ๋” ์•Œ์•„๋ณด์‹œ๋ ค๋ฉด ์›๋ณธ ๋งํฌ๋ฅผ ์ฐธ๊ณ ํ•˜์„ธ์š”.